Mac Source Ports features native app builds of source ports of your favorite games for both Apple Silicon and Intel Macs, signed and notarized whenever possible.



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Developer: New World Computing
Release Date: June 8, 1999

There's lots of game series whose entries reflect the evolution of gaming technology, but not many of them can lay claim to staring the series on the Apple II and Commodore 64.

Might and Magic VII: For Blood and Honor is the seventh entry in the mainlne Might and Magic series, which runs parallel to the Hereos of Might and Magic series. Released in 1999 (the Best Year for Gaming, Ever) it is the second game in the series to use a 3D engine. The OpenEnroth project aims to implement Might and Magic VI, VII and VIII, but at the moment only VII is playable.

Purchasing a game through one of our links helps support the site.  You can use our Extractor utility to get the data from the GOG game installer.

Source Port:
Website
Source code
  Universal 2 for Apple Silicon and 64-Bit Intel Macs  
Signed
 
Notarized
 
Mac Source Ports Build
 

  Download  Version 0.1-20261111, requires macOS 10.15 or later
Build date: November 11, 2026
Installation instructions


Developer: Gearbox Software
Release Date: November 19, 1999

Half-Life: Opposing Force is the first expansion pack for Half-Life. It takes place during the events of the original game, but instead of playing as Gordon Freeman having a bad day at work you play from the perspective of one of the Marines sent into the complex. It was definitely an interesting maneuver, and one that avoided having to explain what happened after the end of the first game, they wouldn't go there until the sequel.

NOTE: the support for Opposing Force as a Xash3D FWGS mod is still in development. You may notice quirks like glitches with weapon animations. For this reason I have labeled the game as "Early Access". If you're willing to ignore the issues you can go ahead and experience the expansion pack on your Mac again.

IMPORTANT NOTE: If you used one of the previous builds of Xash3D FWGS that we hosted here on Mac Source Ports, note that the location of the data has changed from ~/Library/Application Support/Xash3D to ~/Library/Application Support/Xash3D FWGS. If you get an error about how the engine could not find the "valve" folder, this is why.

Source Port:
Website
Source code
  Universal 2 for Apple Silicon and 64-Bit Intel Macs  
Early Access
 
Signed
 
Notarized
 
Mac Source Ports Build
 

  Download  Version 0.20-20261111, requires macOS 10.7 or later
Build date: November 11, 2026
Installation instructions


Developer: Gearbox Software
Release Date: June 12, 2001

OK, so here's the deal: around 2001, Gearbox Software was contracted to port Half-Life to the Sega Dreamcast. Seeing as how they handled making the Half-Life: Opposing Force expansion, it made sense to hand the task off to them. And just to make the port even more special, Gearbox made a second expansion pack, Half-Life: Blue Shift, that would be exclusive to the Dreamcast version of the game. Whereas the first expansion followed the original game's story through the viewpoint of one of the Marines sent into the Black Mesa facility, Half-Life: Blue Shift does the same but from the perspective of Black Mesa security guard Barney.

Gamers were annoyed at the prospect of a single player expansion they couldn't run on their PC, so Valve capitulated and decided to release the expansion retail for PC gamers as well.

And then the Dreamcast port of Half-Life was canceled at the last minute. Like, almost literally the last mintue - some number of press review copies had alredy been sent out. There's a very small number of actual copies of the game.

Then when Blue Shift finally came out for the PC, many gamers were disappointed with its short length, unaware of the Dreamcast back story.

In any event, one of the mods that the Xash3D FWGS project supports is a port of Blue Shift, so I've updated the build to include it. You will need both the original game and the expansion. If you want more Half-Life, duty calls...

IMPORTANT NOTE: If you used one of the previous builds of Xash3D FWGS that we hosted here on Mac Source Ports, note that the location of the data has changed from ~/Library/Application Support/Xash3D to ~/Library/Application Support/Xash3D FWGS. If you get an error about how the engine could not find the "valve" folder, this is why.

Source Port:
Website
Source code
  Universal 2 for Apple Silicon and 64-Bit Intel Macs  
Early Access
 
Signed
 
Notarized
 
Mac Source Ports Build
 

  Download  Version 0.20-20261111, requires macOS 10.7 or later
Build date: November 11, 2026
Installation instructions


Developer: Valve Software
Release Date: November 19, 1998

For the 100th game on Mac Source Ports, I wanted it to be something special. It turned out to be a quite a doozy as well.

It's not an overstatement to say Half-Life changed everything. It challenged what we thought first person shooters, narrative content, and gaming atmosphere in general were capable of. It spawned spinoffs, sequels, and launched Valve software into the massive force it is today. It says something that in a world filled with tons of games to choose from, everyone is still begging Valve to make another entry in this series to tie off the now fifteen-year cliffhanger of Half-Life 2: Episode Two.

Half-Life and the Mac have an interesting history, as well. Long before Steam was even a thought in their head, Valve announced and began work on porting the game to Mac OS 9, but it was eventually canceled. Then in 2013, Valve decided to release Steam for the Mac, the first non-Windows computer platform for it, and ported their games to Steam in the process, so now finally Half-Life was available on the Mac. However, the releases were 32-bit apps so when macOS 10.15 Catalina cut off support for 32-bit apps, Half-Life became unavailable to anyone who upgraded, and Apple Silicon Macs never had a chance to play it.

Meanwhile, a project arose called Xash3D. Since the engine for Half-Life, now retronymed GoldSrc for various reasons, was derived from Quake and Quake II, and the SDK for mods was also available, theoretically someone could reverse engineer the game with a lot of effort. The Xash3D project and the later successor project, Xash3D FWGS, appear to have done exactly that over the course of many years now. The result is a fascinating Frankenstein project meshing various id Tech engines and source ports together, the net effect of which is Half-Life can be played on everything from an Android phone to a Raspberry Pi.

In 2019, the Xash3D FWGS project dropped any official support for macOS and iOS due to Apple's deprecation of OpenGL and decision to move towards signed and notarized code (they have since restored support). As a result, I've had many people ask me to build this project so I figured I'd eventually do it and the one year anniversary of the site and the 100th game seemed appropriate to me. However the one year anniversary of the site was a month ago, but if there's an appropriate project for Valve Time to affect, it would be this one.

They're waiting for you. In the test chamber...

IMPORTANT NOTE: If you used one of the previous builds of Xash3D FWGS that we hosted here on Mac Source Ports, note that the location of the data has changed from ~/Library/Application Support/Xash3D to ~/Library/Application Support/Xash3D FWGS. If you get an error about how the engine could not find the "valve" folder, this is why.

Source Port:
Website
Source code
  Universal 2 for Apple Silicon and 64-Bit Intel Macs  
Early Access
 
Signed
 
Notarized
 
Mac Source Ports Build
 

  Download  Version 0.20-20261111, requires macOS 10.7 or later
Build date: November 11, 2026
Installation instructions


Developer: Monolith Productions
Release Date: October 1, 2002

I may have overused the term Cult Classic on this site, but this game goes one step further: it's one of gaming's Holy Grails.

No One Lives Forever 2: A Spy in H.A.R.M.'s Way is the second entry in the NOLF series. You play as Cate Archer, a spy for U.N.I.T.Y., a British counter-terrorism group fighting the H.A.R.M. organization. Basically it's a parody/homage to the James Bond movies of the 1960's with a stylish, groovy protagonist. The game was critically well recieved and is beloved within gaming fandom.

So why is it a White Whale? Because it has been commercially unavilable for many years now. It's a bizarre situaiton where the companies involved with making the games have been bought and sold and absorbed enough times that no one knows who owns the rights. The parties involve are willing to spend the effort to quash efforts from GOG and Night Dive to reissue the game but not enough to actually hash out the rights.

So consequently it was absolutely not on my Bingo card for this year that someone would figure out how to run the game on Apple Silicon. So if you fall in the Venn Diagram of people who want to play this game and are willing to figure out how to get the data on your Mac, prepare yourself for one of the best games money can't buy, though not for lack of trying.

Source Port:
Website
Source code
  Build for Apple Silicon Macs.  
Signed
 
Notarized
 
Third Party Build
 

  Download  Version 0.4.4, requires macOS 12.0 or later
Build date: November 9, 2026
Installation instructions


Developer: Raven Software
Release Date: September 16, 2003
Source Code Release Date: April 3, 2013

The fourth and most recent entry in the franchise that gave up on numbers, Star Wars Jedi Knight: Jedi Academy (aka Star Wars: Dark Forces IV: Jedi Knight III: Jedi Outcast II: Jedi Academy) continues to use id Tech 3, which powered Quake III: Arena. This gives the game a more consistent look compared to its the previous title. Although seemingly less of a sales force than its predecessor, it enjoys a multiplayer community that is still active today.

Purchasing a game through one of our links helps support the site.  You can use our Extractor utility to get the data from the GOG game installer.

Source Ports:
Website
Source code
  Universal 2 for Apple Silicon and 64-Bit Intel Macs  
Signed
 
Notarized
 
Mac Source Ports Build
 

  Download  Version 20261110, requires macOS 10.9 or later
Build date: November 10, 2026
Installation instructions


Developer: Raven Software
Release Date: March 26, 2002
Source Code Release Date: April 3, 2013

The third entry in the increasingly confusingly named franchise, Star Wars Jedi Knight II: Jedi Outcast (aka Star Wars: Dark Forces III: Jedi Knight II: Jedi Outcast) eschews a custom engine in favor of id Tech 3, which powered Quake III: Arena. The result is a game that has graphically aged better than its predecessors.

Purchasing a game through one of our links helps support the site.  You can use our Extractor utility to get the data from the GOG game installer.

Source Ports:
Website
Source code
  Universal 2 for Apple Silicon and 64-Bit Intel Macs  
Signed
 
Notarized
 
Mac Source Ports Build
 

  Download  Version 20261110, requires macOS 10.9 or later
Build date: November 10, 2026
Installation instructions


Developer: Mythos Games
Release Date: March 1, 1994

X-COM: UFO Defense (released as UFO: Enemy Unknown in European territories) is a turn-based game blending elements of science fiction, strategy, and management simulation. The game enjoys a legendary status amongst 1990's gamers and garnered multiple sequels and a recent series of rebooted games.

NOTE: If you have the data from both X-COM: UFO Defense/UFO: Enemy Unknown and X-COM: Terror from the Deep, you can use the "Mods" menu in the game to switch between the two.

Purchasing a game through one of our links helps support the site.  You can use our Extractor utility to get the data from the GOG game installer.

Source Port:
Website
Source code
  Universal 2 for Apple Silicon and 64-Bit Intel Macs  
Signed
 
Notarized
 
Mac Source Ports Build
 

  Download  Version 1.0-20261110, requires macOS 10.12 or later
Build date: November 10, 2026
Installation instructions


Developer: MicroProse
Release Date: June 1, 1995

X-COM: Terror from the Deep is the sequel to X-COM: UFO Defense, with the aliens attacking Earth again, but this time they're invading the oceans, sending most of the game underwater for a change.

NOTE: If you have the data from both X-COM: UFO Defense/UFO: Enemy Unknown and X-COM: Terror from the Deep, you can use the "Mods" menu in the game to switch between the two.

Purchasing a game through one of our links helps support the site.  You can use our Extractor utility to get the data from the GOG game installer.

Source Port:
Website
Source code
  Universal 2 for Apple Silicon and 64-Bit Intel Macs  
Signed
 
Notarized
 
Mac Source Ports Build
 

  Download  Version 1.0-20261110, requires macOS 10.12 or later
Build date: November 10, 2026
Installation instructions


Developer: id Software
Release Date: June 22, 1996
Source Code Release Date: December 21, 1999

Quake is a first-person shooter, the first in the Quake series, which added polygonal enemies, advanced geometry, and a soundtrack by Nine Inch Nails. A fascinating example of grappling with technology changes in parallel to gameplay, it spawned entire industries of modders and mutiplayer gaming.

The vkQuake port was derived from the QuakeSpasm Spiked port and uses Vulkan on macOS by way of MoltenVK. In addition, vkQuake recently added support for the remastered version of Quake from Night Dive Studios.

And because I've had a few requests for it, we are now hosting a build of DarkPlaces as an alternative port.

If you want to experience what it was like to play Quake at laumch before the advent of GLQuake or hardware acceleration, we have added Chocolate Quake as an additional option.

Purchasing a game through one of our links helps support the site.  You can use our Extractor utility to get the data from the GOG game installer.

Source Ports:
Website
Source code
  Universal 2 for Apple Silicon and 64-Bit Intel Macs  
Signed
 
Notarized
 
Mac Source Ports Build
 

  Download  Version 1.37.0, requires macOS 10.15 or later
Build date: October 12, 2026
Installation instructions



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