Mac Source Ports features native app builds of source ports of your favorite games for both Apple Silicon and Intel Macs, signed and notarized whenever possible.
Developer: Monolith Productions
Release Date: October 1, 2002
I may have overused the term Cult Classic on this site, but this game goes one step further: it's one of gaming's Holy Grails.
No One Lives Forever 2: A Spy in H.A.R.M.'s Way is the second entry in the NOLF series. You play as Cate Archer, a spy for U.N.I.T.Y., a British counter-terrorism group fighting the H.A.R.M. organization. Basically it's a parody/homage to the James Bond movies of the 1960's with a stylish, groovy protagonist. The game was critically well recieved and is beloved within gaming fandom.
So why is it a White Whale? Because it has been commercially unavilable for many years now. It's a bizarre situaiton where the companies involved with making the games have been bought and sold and absorbed enough times that no one knows who owns the rights. The parties involve are willing to spend the effort to quash efforts from GOG and Night Dive to reissue the game but not enough to actually hash out the rights.
So consequently it was absolutely not on my Bingo card for this year that someone would figure out how to run the game on Apple Silicon. So if you fall in the Venn Diagram of people who want to play this game and are willing to figure out how to get the data on your Mac, prepare yourself for one of the best games money can't buy, though not for lack of trying.

Developer: New World Computing
Release Date: June 8, 1999
There's lots of game series whose entries reflect the evolution of gaming technology, but not many of them can lay claim to staring the series on the Apple II and Commodore 64.
Might and Magic VII: For Blood and Honor is the seventh entry in the mainlne Might and Magic series, which runs parallel to the Hereos of Might and Magic series. Released in 1999 (the Best Year for Gaming, Ever) it is the second game in the series to use a 3D engine. The OpenEnroth project aims to implement Might and Magic VI, VII and VIII, but at the moment only VII is playable.

Developer: Raven Software
Release Date: September 16, 2003
Source Code Release Date: April 3, 2013
The fourth and most recent entry in the franchise that gave up on numbers, Star Wars Jedi Knight: Jedi Academy (aka Star Wars: Dark Forces IV: Jedi Knight III: Jedi Outcast II: Jedi Academy) continues to use id Tech 3, which powered Quake III: Arena. This gives the game a more consistent look compared to its the previous title. Although seemingly less of a sales force than its predecessor, it enjoys a multiplayer community that is still active today.

Developer: Raven Software
Release Date: March 26, 2002
Source Code Release Date: April 3, 2013
The third entry in the increasingly confusingly named franchise, Star Wars Jedi Knight II: Jedi Outcast (aka Star Wars: Dark Forces III: Jedi Knight II: Jedi Outcast) eschews a custom engine in favor of id Tech 3, which powered Quake III: Arena. The result is a game that has graphically aged better than its predecessors.

Developer: Mythos Games
Release Date: March 1, 1994
X-COM: UFO Defense (released as UFO: Enemy Unknown in European territories) is a turn-based game blending elements of science fiction, strategy, and management simulation. The game enjoys a legendary status amongst 1990's gamers and garnered multiple sequels and a recent series of rebooted games.
NOTE: If you have the data from both X-COM: UFO Defense/UFO: Enemy Unknown and X-COM: Terror from the Deep, you can use the "Mods" menu in the game to switch between the two.

Developer: MicroProse
Release Date: June 1, 1995
X-COM: Terror from the Deep is the sequel to X-COM: UFO Defense, with the aliens attacking Earth again, but this time they're invading the oceans, sending most of the game underwater for a change.
NOTE: If you have the data from both X-COM: UFO Defense/UFO: Enemy Unknown and X-COM: Terror from the Deep, you can use the "Mods" menu in the game to switch between the two.

Developer: id Software
Release Date: June 22, 1996
Source Code Release Date: December 21, 1999
Quake is a first-person shooter, the first in the Quake series, which added polygonal enemies, advanced geometry, and a soundtrack by Nine Inch Nails. A fascinating example of grappling with technology changes in parallel to gameplay, it spawned entire industries of modders and mutiplayer gaming.
The vkQuake port was derived from the QuakeSpasm Spiked port and uses Vulkan on macOS by way of MoltenVK. In addition, vkQuake recently added support for the remastered version of Quake from Night Dive Studios.
And because I've had a few requests for it, we are now hosting a build of DarkPlaces as an alternative port.
If you want to experience what it was like to play Quake at laumch before the advent of GLQuake or hardware acceleration, we have added Chocolate Quake as an additional option.

Developer: id Software
Release Date: December 2, 1999
Source Code Release Date: August 9, 2005
Quake III Arena is a first-person shooter, the first in the Quake series to focus on multiplayer. The ioquake3 source port has been maintained since the original source code release in 2005, featuring a Universal 2 app that supports Intel 64-bit and Apple Silicon as well as a Universal 1 app that can support Intel and PowerPC Macs going back to Mac OS X 10.3

Developer: Raven Software
Release Date: September 11, 1997
Source Code Release Date: November 10, 2000
Continuing the pattern of the first DOOM engine game being a fantasy RPG FPS from Raven Software, the first Quake engine game is another fantasy RPG FPS from Raven Software. Hexen II continues its predecessors pattern of multiple character classes, a hub based structure, and then-innovative use of 3D environments. It's a pretty solid old school FPS experience and the only id Tech 2 game to ship before Quake II

Developer: Bullfrog Productions
Release Date: March 28, 1997
Famed Amiga developer Bullfrog released this second entry in the "Theme" series (following Theme Park) which allowed players to design and run a hospital. The name Theme Hospital may not make a ton of sense but the game was ridiculously popular. The CorsixTH project is one of the more thorough and well organized source port projects active today, and Mac Source Ports is handling the Mac build.

Developer: Tom Kidd / Mac Source Ports
Release Date: February 23, 2022
Extractor is an app from Mac Source Ports that extracts files from GOG Windows-based installers. Think of it as a GUI version of innoextract.
Right now, Extractor does exactly two things: lists the files in an installer, and extracts the files from an installer. We hope to expand it in the future but for now it's a simple application.

Developer: Hard Light Productions
Release Date: February 11, 2024
Knossos.NET is a utility that aids in downloading and configuring the FreeSpace 2 Open Source Project, aids in configuring the content from a GOG installer or other location, and can even help with mod management and multiplayer support. Check it out if you want to play FreeSpace 2 with as little hassle as possible.
